7 Types of Sound Synthesis (Main Ones)
Here you’ll find the 7 main types of synthesis (sound or music). These are the most widely used methods today, especially in the music industry.
Additive Synthesis
Put simply, any existing sound can be broken down into a sum of sine waves with different frequencies and amplitudes.
This synthesis method starts from those simple waveforms as the foundation.
In other words, additive synthesis creates complex sounds by layering multiple simple ones.
Subtractive Synthesis
Typical waveforms for this synthesis type include sawtooth, square, triangle, or noise waves. These are rich in harmonics (frequencies beyond the fundamental pitch).
In short, subtractive synthesis removes frequencies from a harmonically rich waveform or combination of waveforms.
Wavetable Synthesis
These waveforms are digital, customizable, and don’t have to be uniform. They can be asymmetric or even hand-drawn.
- Popular modern wavetable synths include Pigments (Arturia) and Serum.
A wavetable is essentially an organized set of waveforms. The digital oscillator can either play one waveform cyclically or morph through multiple ones, creating dynamic and evolving sounds.
FM Synthesis (Frequency Modulation)
Instead of adding frequencies, this method uses one waveform to alter the frequency of another. This modulation doesn’t change the note (fundamental frequency), but it does affect the timbre by creating new harmonics.
*Timbre: Timbre defines a sound’s unique character or “color,” allowing us to distinguish between instruments playing the same note at the same volume.
In FM synthesis, one oscillator acts as the carrier (the base sound), while the other is the modulator (which isn’t heard directly). The modulator’s job is to alter the carrier’s frequency.
- FM8 by Native Instruments is a great example of this type of synthesizer.
The result:
The carrier’s frequency fluctuates according to the modulator’s waveform, creating additional frequencies and new harmonics that shape the timbre.
In summary, one waveform modulates the frequency of another. You can control the degree of modulation and other parameters.
Granular Synthesis
The grains can come from an audio file or a waveform generated by the synth itself. A grain typically lasts between 1 and 100 milliseconds.
In short, this technique breaks a sound into grains, which can be transformed in pitch, duration, texture, and more. You can achieve both realistic and highly abstract results.
Sampling Synthesis
These samples are usually short digital recordings assigned to different keys, such as individual notes. Filters, envelopes, and modulation can also be applied to shape the sound.
This includes both samplers (which allow more in-depth editing) and romplers (which offer limited editing options).
In summary, sampling synthesis plays back real recordings with some flexibility in modification, while retaining the core essence of the original sound. It’s commonly used to emulate real instruments or distinctive sounds, delivering highly realistic results.
Hybrid Synthesis
Most modern synths, especially VST synths, combine several types of synthesis. So in practice, hybrid synthesis is very common and offers great versatility to music producers.
Example of hybrid synthesis: Wavetable + Subtractive, as featured in the VST synth Pigments by Arturia.
Even so, most synthesizers are built around one main synthesis method, which defines their core sound.
Other Types
There are additional types of synthesis (less commonly found in VST synths), such as:
…and others, less widely known. Click on them to learn more.
Frequently Asked Questions – FAQ:
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